Objective: Is to survive and score more points (sounds simple enough right?)

Controls


Gameplay Mechanics

  • Player will need to dodge enemies (by moving/sprinting) or killing them
  • Player would want to avoid burn/frost damage by switching worlds
  •  The only way to avoid burn/frost damage is by switching worlds. 
  • If switching world is not possible at the moment then players will have to kill enemies fast in order to regen missing health till the world change gauge is maxed out (for switching worlds).

Switching worlds

  • Players can only switch worlds when world switch gauge is full which gets refill when enemies are killed and with passing time. 
  • World switch gauge is consumed when player successfully switches worlds. 

Scoring system


Damage Mechanics
Players and enemies take varied damage through various ways as described below.

Player Damage

  • Player will take continuous burn/frost damage when corresponding gauge meter is full. (So keep an eye out on those gauge meters)
  • Player will take damage from enemy collision.
  • Player will instantly die when lava magma chase hits (only in lava world)

Enemy Damage

  • Enemies take damage from player's projectile collision (when player shoot at them)
  • Enemies can die instantly similarly like player when lava magma chase hit them (only in lava world)
  • Enemies will take status damage when player switches world (only those enemies which were part of previous world before switch take this type of damage)

Status Damage (enemies)

  • Enemies take status damage when player switches worlds.
  • Enemies taking status damage will be paralyzed and will die instantly on next player's projectile hit. (Sounds like juicy little bit spicy easy points...)

Other Visual information

Credits

Font used: Windows command prompt
Reference: https://www.dafont.com/windows-command-prompt.font

Download

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Click download now to get access to the following files:

TwoExtremes.zip 58 MB

Development log

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